Simone AronicaGameplay Programmer
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Highlighted Projects

The Forbidden Sorcery

#university
#unity
#programming
#game-design

The Forbidden Sorcery is an action-adventure game I've worked on in 2025 for the university course of Game Design and Gamification. The prototype is available on itch.io and I've worked as producer, game and level designer and main programmer.

Find out more about my contributions...

Casino Survivors

#game-jam
#unity
#programming
#game-design

Casino Survivors is a game I've worked on for a game jam in 2025. This is a top-down 2D shooter with a three-player co-op gameplay. Each player has a different role in the team and the objective is to find the exit of the casino you're robbing, while police tries to shoot you down. For this game I've acted both as gameplay designer and programmer.

Find out more about my contributions...

Domande?

#university
#unity
#programming

"Domande" is a digital experience that aims at making the user think about its impact inside society and how they can actively contribute in improving it. This project has been made between late 2024 and early 2025 for the "Virtual Reality" subject at Politecnico di Torino.

Find out more about my contributions...
Other Projects
Butter-thumb

Butter

Butter is an open source, free to use, library for unity that implements the Scriptable Object Architectural Pattern that I've written for future reference and personal projects.

It implements scriptable variables, events, data persistency, runtime sets, object pools and features an extensive tutorial-driven wiki.

Achievement Injector-thumb

Achievement Injector

A skyrim mod that allows other modders to inject custom achievements by creating simple json files.

This mod has been written in c++ (commonlibng) and Adobe Flash CS6.
As with most of my project it features an extensive wiki that describes all the possible features with API documentation and tutorials.

As of april 2025 over 25 story mods have received custom achievements thanks to it.

My Tiny Little Alpaca-thumb

My Tiny Little Alpaca

A bullet hell that I worked on in 2023 with a team of seven persons for the Press Start game jam, which lasted 48 hours.

This was my first game jam and unity experience so expect it to be kind of rough.

About Me

Hi, I'm Simone. Ever since I was very little I've always been passioned about tech, and throughout my life I've always followed a path that led me towards that passion.

I studied in a technical high school where I first approached programming and fell in love with it. After my graduation I enrolled in the Computer Engineering bachelor course at the Polytechnic of Turin, where I improved my comprehension of topics such as Object Oriented Programming, Signal Processing, Networks, Algorithms and Data Structures and many more subjects.

As for my Master's Degree I chose to study "Cinema and Digital Media engineering", where we're being taught many advanced topics about digital medias such as video processing, audio processing, and most notably unity and unreal engine for videogames and digital experiences. You'll find that as of today some of my projects are university projects.

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